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Deepfinder (early playtest prototype)

Deepfinder Website

An action roguelike FPS dungeon crawler by a solo dev. Every descent is a fresh procedural cave. Four weapons, fully seed driven, never the same run twice. Early playtest. Tell me if it is fun! :)

What you do in this build:

  1. Dive into a fully procedural seed driven dungeon (the Hideout). Replayable, nothing placed by hand, never the same twice on a random seed.
  2. Fight with four weapons:
    1. Brawler: an axe that flies, hits, and returns to your hand
    2. Wizard: a wand that conjures a homing arcane orb
    3. Hunter: a bow with a ballistic arrow that turns almost hitscan at full draw
    4. Alchemist: a flask that arcs and bursts, hitting a whole group
  3. Tap for a quick shot. Hold to charge. Every weapon ramps smoothly from light to heavy
  4. Face 8 creature types with reactive AI and ambushes. I challenge you to beat The Great Eye in a 16-room dungeon without dying :)

This is a prototype demo playtest for me to see if people find the core loop fun or not. As a solo developer, I want to understand where to focus my efforts and whether I should continue this project. I want to answer: is the core loop fun?

The full game adds a base camp, horizontal/vertical crafting and cooking, old school rpg style interactive furniture, weapon schools, bosses and more biomes. None of that is here yet, I’m still developing those systems.

Please tell me about your experience in this anonymous form!

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Download

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Click download now to get access to the following files:

deepfinder.exe 111 MB
Version 1
deepfinder.x86_64 86 MB
Version 1
deepfinder-osx.zip 77 MB
Version 1

Comments

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I love this - reminds me of Delver and Barony. And the core loop is fun - keep it up!

Very cool game, I like it!